You know that moment when someone asks you what you do and you pause because it’s complicated? That’s me. Half writer, half designer, half education nerd (yes, I know that’s three halves). But here’s the short version I usually give, “I help people learn things better.”
The longer, more official version? I work in instructional design, a field that combines learning theory, psychology, tech tools, and a sprinkle of design magic to turn information into engaging learning experiences. Think: training modules that don’t make you want to nap, onboarding that actually helps new hires thrive, or an online course that feels like it was made just for you.
Let’s break it down a little, shall we?

Person standing in office reviewing floating course screens (Midjourney, 2024).
The Instructional Design Process (a.k.a. How the Magic Happens)
Instructional designers are part learning detective, part creative strategist. Every project usually follows some variation of this process:
1. Kickoff Meeting: Let’s Chat Goals
First, we sit down with the client. Whether that’s a department head, small business owner, or fellow educator, we ask, “What are we trying to solve here?” It could be a skill gap, a new tool, or something that’s just not clicking with learners.
But beyond identifying the problem, we dig into the big question, “What do we want learners to be able to do once they’ve completed this experience?” Great instructional design isn’t just about sharing information, it’s about helping people do something new, better, or differently.
2. Analysis: Channeling Our Inner Data Nerd
Here’s where we roll up our sleeves and start digging. Surveys, interviews, observations, whatever it takes to get the full picture. We’re not just confirming what the client thinks is going on; we’re uncovering what’s actually happening. Sometimes what looks like a training problem is really a clunky workflow, a software glitch, or a miscommunication buried three departments deep.
This step helps us avoid throwing content at a problem that can’t be solved by a course. It’s all about asking the right questions, spotting the gaps, and using data to design smarter.
3. Design a Plan: Storyboards, Mockups, and Stakeholder Input
Now we’re in vision mode. We take everything we’ve learned and start mapping out the experience: storyboards, mockups, outlines, and maybe a few napkin sketches if we’re being honest. This is where we start translating goals into tangible learning moments.
We show stakeholders how the experience will look, feel, and function, gathering feedback early so we’re all rowing in the same direction before we build a single slide or click-through.
4. Develop the Final Product: Make It Real
Once we have sign-off, we roll up our sleeves and build. That might mean crafting an interactive eLearning experience, filming a punchy training video, or designing a job aid so appealing you’ll want to hang it in the break room.
We bring the plan to life, layering in visuals, voice, and tech to create something that’s not just functional, but engaging, accessible, and built for the real world your learners live in.
5. Evaluate and Adjust: Did It Work?
Once we hit publish, we don’t just walk away. This is where we test, measure, and tweak. Great design isn’t a “set it and forget it” deal, it’s a living solution that should evolve with your learners and their needs.
We look at what’s working, what’s not, and where we can level up. Maybe learners are breezing through a section too fast. Maybe engagement dips halfway through. Whatever it is, we’re listening, adjusting, and making sure the experience actually works…not just in theory, but in practice.

Two instructors present to students across from them (Midjourney, 2024).
Instructional Design in Action
Okay, so all that theory is great, but what does instructional design actually look like in the real world? Let’s walk through a few real-world scenarios to see how different problems call for different solutions (and how sometimes the best solution isn’t training at all).
Upskilling the Team
A shipping company rolls out fancy new order-tracking software and no one knows how to use it. Cue panic.
We step in to build a hands-on eLearning experience that walks employees through the new system. It mimics real-world tasks and lets them practice before the real thing. Outcome: confident staff, fewer mistakes, and fewer panicked calls to IT.
Say Hello to the Job Aid
At a retail store, staff are fumbling return policies. Instead of a full-blown training, we whip up a colorful, easy-reference guide that sticks right on the customer service desk. Voilà! Fewer mistakes and less confusion without dragging everyone into a 3-hour workshop.
Wait…Is This Even a Training Problem?
At a hospital, incomplete patient files are causing chaos. They ask for training, but after a little digging, we find the software is actually broken. No amount of training will fix that. So we recommend system changes instead.
Lesson: sometimes the best instructional design solution is saying, “This isn’t a training issue.”
Instructional Design in Higher Ed
In colleges and universities, instructional designers often wear many hats: tech support, course developers, strategy consultants, and sometimes unofficial therapists for stressed-out faculty.
We help professors adapt their brilliant in-person lessons for the online world, while gently suggesting that their 72-slide lecture might need a trim. We create activities, build assessments, and manage the moving parts so students get the best learning experience possible.
And yes, sometimes that includes diplomatically negotiating with tenured professors who are deeply attached to their 2007 PowerPoints.

Illustration of piles of books stacked on a desk (Midjourney, 2024).
Common Terms (No Buzzwords Left Behind)
Instructional design comes with its fair share of buzzwords, many of which mean pretty much the same thing. Here’s a quick cheat sheet to help you cut through the noise and sound like a pro at your next meeting.
- ISD (Instructional Systems Design): The grandparent term for ID (still kicking, still relevant).
- eLearning: Digital learning experiences like videos, quizzes, podcasts, apps…anything learners can access online.
- Educational Design: Same vibe as ID, just more focused on the academic world.
- Instructional Technology / EdTech: Tools and gadgets that support learning, especially in K–12 and online settings.
- Learning Tech: The big umbrella term for any tech that supports teaching, learning, or assessment.
- LXD (Learning Experience Design): A trendier way to say “instructional design,” with more focus on user experience. (It’s still ID, but with better branding.)
- Learning Design: Basically instructional design with a learner-first lens. It puts “learning” front and center, but the core principles are the same.
Final Thoughts
Instructional design is where strategy meets creativity. It’s about helping people learn smarter, faster, and better. Whether that’s through a slick eLearning module or a simple printable guide, the goal is always the same: design with purpose and empathy.
For now, just know this: If you love learning, solving problems, and making things that actually help people, you might just be an instructional designer in the making.
Have a learning challenge on your hands or just want to discuss design strategy? Reach out. I’ll bring the storyboards, you bring the snacks. 🍿🧠
Super helpful read, thank you!! I’m looking to branch from teaching into ID.